1. No matter how hard they try, you simply can't spell "LOST" without "LT."
2. It's better to piss off the CO than a 1SG. Both can chew your six, but "top" is ultimately in charge of beans and bullets.
3. The more eager you are to volunteer, the worse the detail.
4. If you are unwilling to volunteer, the detail is even worse.
5. "Post Police" is not nearly as cool as it sounds.
6. SPCs forget what it's like to be PV1-PFC the moment they pin on their sham shields.
7. NCOs are more than willing to remind them.
8. So are PV1-PFCs in large groups.
9. When you are an armorer there is no such thing as "not my level to repair" when telling the XO half the weapons are down.
10. Four people to never make mad: Medics, Cooks, Supply SGTs and PAC personnel.
11. You will always go on a road march on a day that you wear new boots.
12. The difficulty to operate a weapons system is indirectly proportional to the intelligence level of the operator.
13. The 10% rule applies and states that you must be at least 10% smarter than the equipment you are attempting to use.
14. Infantry officers can not spell.
15. Never play spades against a mortarman.
2. It's better to piss off the CO than a 1SG. Both can chew your six, but "top" is ultimately in charge of beans and bullets.
3. The more eager you are to volunteer, the worse the detail.
4. If you are unwilling to volunteer, the detail is even worse.
5. "Post Police" is not nearly as cool as it sounds.
6. SPCs forget what it's like to be PV1-PFC the moment they pin on their sham shields.
7. NCOs are more than willing to remind them.
8. So are PV1-PFCs in large groups.
9. When you are an armorer there is no such thing as "not my level to repair" when telling the XO half the weapons are down.
10. Four people to never make mad: Medics, Cooks, Supply SGTs and PAC personnel.
11. You will always go on a road march on a day that you wear new boots.
12. The difficulty to operate a weapons system is indirectly proportional to the intelligence level of the operator.
13. The 10% rule applies and states that you must be at least 10% smarter than the equipment you are attempting to use.
14. Infantry officers can not spell.
15. Never play spades against a mortarman.