ScubaFeenD
Contributor
Of course not. Either you can reach your valves or you can't. Either you can switch gases or you can't. Either you can hold your stops and follow a schedule or you can't. That part isn't rocket surgery.
Beyond the obvious, much of what experience does is tell you if you're capable of actually following through on the mantra "solve it in the water." It's hard to describe the feeling of urgency caused by compounded failures when you're struggling against the current at 20 feet in your flooded drysuit, can turn your head and see the surface, and yet it's inaccessible. I imagine it's like putting a nice filet mignon in front of a starving man, handing him a fork and knife and saying "don't eat this."
Either you have the mental strength to make good decisions (I physically can ascend but it's not a good idea, and there is this other threat looming - which one is worse and for which one should I accept the risk?) and follow through on them. Fight or flight. Sometimes it's right to flee, but often it's better to fight. In technical diving (there, I used the phrase), you have to immediately recognize, logically address, and sometimes overcome what is instinctual response.
Training is or can be part of that equation, but you can never turn off the knowledge that "this is fake, I'm just in a class, that's not really leaking, he's not really toxing." I learned recently how two-three pretty minor things in a bad spot can ruin a dive. And man oh man is it different when you can't just look at your team/instructor, give the "cut the drill" sign and start over.
I totally get that. I guess what I am having a hard time understanding is how you cross a threshold of readiness without first experiencing it. Should I wait until, on recreational limit dives, I have a fubar dive that i barely survive until I decide that I can handle it? I am assuming your point is just that taking is slower allows you to have greater buffer in the case something goes wrong and your resolve is tested. Its just hard to operate in a construct without defined boundaries; makes decisions about training and leveling up more difficult.