The idea of deep stops comes out of the mathematics of bubble mechanics. If you treat all absorbed nitrogen as being and staying in solution, the best way to get rid of it is to push the gradient between what's in your blood and what you're breathing -- which means get shallow quickly, and stay there a long time. That's what the Buhlmann-type decompression algorithms come up with.
However, we do know that not all nitrogen remains in solution. Some of it forms bubbles, and bubbles are more difficult to get rid of than dissolved gas. They are also thought to be the agents of tissue damage in DCS (the absolute link between the two is not as clear as you might think). Bubbles form and grow when the gradient is high, so getting shallow fast is not advisable, if you are using a bubble-based model. But, if you stay too deep, you don't have an adequate gradient to drive dissolved nitrogen out, and you may even be deep enough to cause some parts of your body to continue to ongas.
So, if you are going to decide what ascent strategy you want to use, you first have to define an endpoint. Are you looking to minimize bubbling on Doppler, or are you looking to avoid symptomatic DCS? They are NOT the same thing.
However, we do know that not all nitrogen remains in solution. Some of it forms bubbles, and bubbles are more difficult to get rid of than dissolved gas. They are also thought to be the agents of tissue damage in DCS (the absolute link between the two is not as clear as you might think). Bubbles form and grow when the gradient is high, so getting shallow fast is not advisable, if you are using a bubble-based model. But, if you stay too deep, you don't have an adequate gradient to drive dissolved nitrogen out, and you may even be deep enough to cause some parts of your body to continue to ongas.
So, if you are going to decide what ascent strategy you want to use, you first have to define an endpoint. Are you looking to minimize bubbling on Doppler, or are you looking to avoid symptomatic DCS? They are NOT the same thing.