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Virtual Scuba Diving Training Game

Discussion in 'Research and Development' started by hkbubbleboy, Mar 23, 2005.

  1. D_B

    D_B Kimber/TekDiveGirl storyteller and memory keeper ScubaBoard Sponsor

    # of Dives: 50 - 99
    Location: San Diego, Ca.
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    I just added mine
    Would like to say that I also agree with Gregor1234 , especially the one about "instrument scan" and not getting distracted from your primary job while diving , be safe ... the phrase " Remember, your first job is to fly the plane" comes to mind

    DB
     
  2. CHAD007

    CHAD007 Garibaldi

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    I think it's an excellent idea!
     
  3. regan1010

    regan1010 Guest

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  4. hkbubbleboy

    hkbubbleboy Angel Fish

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    Thanks for your encouragement!! But too bad I ran out of research funding and I have to put it assign. Hope I can start it over again. Pls just throw me your good suggestions.

    Cheers
     
  5. DiveNav

    DiveNav ScubaBoard Supporter ScubaBoard Supporter

    # of Dives: 200 - 499
    Location: Southern California
    3,889
    485
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    meanwhile you could play with our scuba diving simulator :D
     
  6. maximan1614

    maximan1614 Angel Fish

    # of Dives: 25 - 49
    Location: Laguna Niguel, CA
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    DiveNav has already done this. go to ediving.us to download for free!
     
  7. SpecialAgentMaxsteel

    SpecialAgentMaxsteel Garibaldi

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    im looking to buy a used KIRBY MORGAN EXO-26 FULL FACE DIVING MASK any clues for me please here is my work Cell 1 (916) 627-8516
     
  8. pacchill

    pacchill Divemaster

    # of Dives: I just don't log dives
    Location: Ocean Beach, San Diego, CA
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    How bout zero vis nav. Simply navigating patterns using bearings, and timed too. You could have a start point, with a target location marked like a treasure chest, or a mermaid so when all the bearings have been imputed the screen opens up to revile the final location. Does that make sense lol. Start with a simple 180 course, then a square for 90s, then progressively get harder with more turns and kick cycles.

    Also, adding a DEATH element for not checking gauges to build memory to constantly check gauges. For instance, on a hard working dive where the consumption rate goes up, if air is not checked it runs down faster leading to an OOA situation. Like what Gregor was suggesting.
     
  9. DiveNav

    DiveNav ScubaBoard Supporter ScubaBoard Supporter

    # of Dives: 200 - 499
    Location: Southern California
    3,889
    485
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    We can easily change the visibility in our simulator.

    I really like this idea and we will create a virtual dive site just for this.
    In the current version of our dive simulator, there is a contour map of the dive site that shows dynamically the position of the diver in the dive site.
    This is very useful for planning but not conducive to training; in fact I noticed that our virtual divers (me too) have the tendency of just using this map and ignoring compass bearing and kick cycles.
    In the next version of the simulator (ETA May 25) we will make this contour map optional so we can create a dive site in which the user MUST use the compass.
    We will also add a "kicks counter"

    Our simulator DOES HAVE the "death" element (for when you run out of air and when your PPO2 goes to the roof).
    We also have the "chill" element (for when you are getting too cold). :blinking:


    Me too. Note too George: It is POSSIBLE to simulate buoyancy with a computer ... in fact in our simulator we do it very realistically :wink: (we also simulate N2 and O2 loading and increased workload - breathing - of the diver)

    AM
     
  10. demarest652

    demarest652 Solo Diver

    # of Dives: 50 - 99
    Location: Gulf Shores, Alabama
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    I cant get it to work. When i got to pick my gear it freezes up.
     

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