Virtual Scuba Diving Training Game

Please register or login

Welcome to ScubaBoard, the world's largest scuba diving community. Registration is not required to read the forums, but we encourage you to join. Joining has its benefits and enables you to participate in the discussions.

Benefits of registering include

  • Ability to post and comment on topics and discussions.
  • A Free photo gallery to share your dive photos with the world.
  • You can make this box go away

Joining is quick and easy. Log in or Register now!

I just added mine
Would like to say that I also agree with Gregor1234 , especially the one about "instrument scan" and not getting distracted from your primary job while diving , be safe ... the phrase " Remember, your first job is to fly the plane" comes to mind

DB
 
Thanks for your encouragement!! But too bad I ran out of research funding and I have to put it assign. Hope I can start it over again. Pls just throw me your good suggestions.

Cheers
 
Thanks for your encouragement!! But too bad I ran out of research funding and I have to put it assign. Hope I can start it over again. Pls just throw me your good suggestions.

Cheers

meanwhile you could play with our scuba diving simulator :D
 
How bout zero vis nav. Simply navigating patterns using bearings, and timed too. You could have a start point, with a target location marked like a treasure chest, or a mermaid so when all the bearings have been imputed the screen opens up to revile the final location. Does that make sense lol. Start with a simple 180 course, then a square for 90s, then progressively get harder with more turns and kick cycles.

Also, adding a DEATH element for not checking gauges to build memory to constantly check gauges. For instance, on a hard working dive where the consumption rate goes up, if air is not checked it runs down faster leading to an OOA situation. Like what Gregor was suggesting.
 
How bout zero vis nav.....

We can easily change the visibility in our simulator.

..... Simply navigating patterns using bearings, and timed too. You could have a start point, with a target location marked like a treasure chest, or a mermaid so when all the bearings have been imputed the screen opens up to revile the final location. Does that make sense lol.

I really like this idea and we will create a virtual dive site just for this.
In the current version of our dive simulator, there is a contour map of the dive site that shows dynamically the position of the diver in the dive site.
This is very useful for planning but not conducive to training; in fact I noticed that our virtual divers (me too) have the tendency of just using this map and ignoring compass bearing and kick cycles.
In the next version of the simulator (ETA May 25) we will make this contour map optional so we can create a dive site in which the user MUST use the compass.
We will also add a "kicks counter"

......Also, adding a DEATH element for not checking gauges to build memory to constantly check gauges. For instance, on a hard working dive where the consumption rate goes up, if air is not checked it runs down faster leading to an OOA situation. ......

Our simulator DOES HAVE the "death" element (for when you run out of air and when your PPO2 goes to the roof).
We also have the "chill" element (for when you are getting too cold). :blinking:


...... Like what Gregor was suggesting....

Me too. Note too George: It is POSSIBLE to simulate buoyancy with a computer ... in fact in our simulator we do it very realistically :wink: (we also simulate N2 and O2 loading and increased workload - breathing - of the diver)

AM
 
https://www.shearwater.com/products/peregrine/

Back
Top Bottom