CJ,
Looks like a whole lot of questions on DIR, accident prevention, computers/tables, etc... I'm just a diver that loves diving and switched to DIR for a few reasons. So, this may be an unqualified opinion from a non-instructor. I have not seen an organization that holistically teaches everything in one package from the ground up (OW-most sophicated exploration diving). When I mean ground up, its everything from the big picture to the little itty-bitty stuff.
Accident Prevention. DIR truly excels here b/c discipline and rigor is placed back in the dive team. Think for moment, just the simple things like rock bottom with each team member carrying each other's gas for emergency. Then the the dive plan/strategy before you walk in the water. This is far more detailed than just max depth and time and requires some math. Once you're in the water the routine: bubble check, S-Drill, flow check, pressure check. Then you descend into the watery abyss, the mission is second to team integrity: the formation, light discipline, remembering what you saw and the min by min playback in your head b/c you were on the 'right' gas, and then readjusting your dive plan and deco strategy on the fly with all team members on the same page without writing anything down.
Some may say this is too rgid, but it's bullet-proof and works everytime. Take for instance two reoccuring accidents which involve OOA and buddy separation. Having gone through these checks and discussion, you should never find an out of gas situation (you've got more than plenty of it distributed amongst all team members and you've done flow check and pressure check at the surface along with breathing it). Let's say you do have one with tank O-ring failure or 1st stage failure, team members are trained to donate their reg or better yet, the OOA diver can just grab the reg from another team member's mouth and breathe off it-its no big deal (my gas is your gas is our gas). Now, you should never lose your buddy (team integrity takes priority). There's none of this waving good bye...If there's no light, physical contact, or visual of each other's masks for more than a few seconds, it's time for #1 to pull the formation a little tighter and get #2 and #3 inline. Is that too rigid? Perhaps, but the team is more important than the individual. Doesn't mean you can't deviate from the plan/strategy, but you do need to move and change together. And #1 doesn't always have to be #1 while in the water. Yes, it's very much like dancing the tango...
As you peel the layers away from the way things are done, you start to see the reasoning and how it everything all fits together. Take for a moment the finer aspect of wearing guages...One of many 'tricks of the trade' that are presented. These become more crucial as you add on scooters, stages, etc...Things are worn on the right and left for a reason. Imagine your buddy OOA and just knocked his mask off trying to fumble around and the backup mask is unavailable (for whatever reason). Can the two of you complete your free ascent with stops together? There is an easy way to do this and a tougher way. How about doing ox tox rescue of controlling your bouyancy and the toxing diver's bouyancy with a reg in the toxing diver's mouth and having full situational awareness of depth, time and surrounding. The way you wear your gauges easily facilitates your emergency responses.
Computers: This along with many other 'tricks of the trade' is taught progressively through GUE training. At the DIR-F level, you can pretty much throw the tables away and figure everything in your head. It really is simple. With depth and time, you can easily figure out: how much gas is left in your tank, how much time you have remaining at that depth, and how long you can stay at shallower depths. And if you go over, you know how to readjust your min deco. A properly trained head is far better than the most sophicated computer. At the DIR-F, you learn every dive is a deco dive and deep stops are introduced there as well.
Having said that, are you always going to be accident free and never going to get bent? We like to strive for that and keep our skills sharp, but you can't guarantee that. It's really about taking every advantage possible into the water everytime. And when things go bad, you might not be as elegant in solving the problem as you want, and you might get a Type I hit, but that's better than Type II. And if you get a Type II, it's better than dead. Take the classes, just mountains of useful info and healthy doses of feedback.
Sincerely,
Harry