And which part of that is not split into bite-sized chunks with "goals and objectives" up front and a quiz at the end of each chunk, just like the "mastery learning" ordered?
I think breaking down the curriculum into digestible components is just the first step. Execution and objective organizational assessments are where successful outcomes are determined.
From the link
@boulderjohn provided (underscoring is mine):
By focusing on the mastery of specific skills and knowledge, this approach aims to ensure that every student reaches their full potential. It prioritizes depth of understanding over simply covering a large amount of material, promoting a more thorough and meaningful learning experience for students.
By emphasizing the importance of ensuring mastery of prerequisite knowledge, Bloom's work has had a lasting impact on how educators approach teaching and learning. This approach aims to support all students in achieving a deep understanding of the material, rather than simply moving them along at the same pace.
Historically, competency-based education has evolved from a need to ensure that students are truly proficient in required skills and knowledge.
In the mastery learning approach, students are expected to achieve a high level of mastery in the specified learning outcomes. This means that they are not just aiming for a passing grade, but rather a deep understanding and proficiency in the subject matter.
With that out of the way, here are my thoughts.
For me there are three graduated levels of understanding:
1) Familiarization - I've seen something enough to proximally describe it and have enough understanding to attempt to conduct a skill albeit in a rudimentary manner. I may not be able to recall or complete a skill without assistance.
2) Competency - I am familiar enough with the knowledge to accurately describe it although perhaps in a limited manner. I can perform a task adequately although I may lack consistency in repetition and performance of the task may erode under realistic and/or varying conditions.
3) Proficiency - I can skillfully share information with others, routinely use the information to solve actual problems and adapt my knowledge to different applications. I can perform multiple skills on demand without inordinate degradation in performance under a variety of conditions to include challenging ones. Many skill-based instructional organizations require their instructors applicants to first demonstrate proficiency before accepting them as candidates.
In looking at the first two levels of understanding, do those achieve the mastery learning principles?
I don't think so.
What about the third?
Yes, I definitely think so.
Even if the PADI instructor's guide emphasizes mastery learning, that doesn't seem to manifest in the outcomes. The more dominant manifestation of PADI’s organizational culture isn’t pedagogical expertise, which would be evidenced by legions of skilled divers (and not ones that just survive their dive), but rather the dismal cumulative outcomes (1) showcased in BDI surveys and (2) evidenced by the steady stream of new PADI divers who come to ScubaBoard seeking answers to the training they were expecting.
I recognize that my complaining about PADI isn't going to fix anything. And, in fact, I absolutely LOVE a dive shop and charter operation that is PADI through-and-through and I'm entirely confident I'll find more PADI divers and dive shops that easily earn my effusive praise and promotion. So, I didn't come here to bash PADI or PADI divers.
However, I do feel compelled to speak up when we make an assertion about PADI as an organization inculcating their instruction and instructors with advanced pedagogical concepts. For me, the proof just isn't there.
Advanced marketing concepts? PADI wins hands down. They're like a 1000 mile wide Hoover vacuum cleaner sucking up 1000s of new divers everyday thereby keeping the overall SCUBA industry aloft. From a very personal outlook, I recognize that without PADI cranking out scores of divers who were expecting more, the technical diving community would have a drastically smaller pool from which to draw.
Hopefully you haven't dropped your phone on your face as I put you to sleep with this tome.