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As someone who attempted the "zero to hero" route, I guess I have a different opinion. I went into it with well over 2,000 dives ... trimix and wreck penetration training and experience ... and perhaps more confidence than was warranted. What I learned was there's a big difference between taking the course and passing it.
I guess it's less important to me which classes you take than it is that you choose an instructor who ain't gonna pass you until they're satisfied you've earned the card ...
... Bob (Grateful Diver)
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In my opinion, any cave instructor who thinks a student can truly consume and learn all the skills and information needed to make a good cave diver in less then 2 weeks, doesn't really care about having a student "earn" a card.
yes indeed & thats the way it goes. I accept your humor with that statement, however the offending comments above do damage Harry's reputation in an unsubstantiated manner. I hope I am not the only one who sees the injustice done to Harry here.
I think NAUI C1 would be a better option for you. It requires intro to tech with at least 75 or 100 logged dives, and allows 1/3rds with no deco or stages.Having been through such a class I have to disagree ... which is why I needed to make another trip to Florida to complete it.
Taking a class isn't going to make anyone a "good" cave diver ... only experience can do that ... no different than any other type of diving. But I think your view doesn't consider the range of expertise and ability that students can bring into the class.
For example, although there are differences, there are also a lot of transferrable skills between wreck diving and cave diving. Someone coming into a cave class with significant wreck penetration experience brings with them a good understanding of line work, gas management, complex navigation, excellent buoyancy control, and non-silting finning techniques ... not to mention a mentality already adapted to planning and executing overhead dives. These are all essential skills to the wreck diver. So these don't have to be "learned" as part of the class curriculum, although the differences in technique due to environment will need to be discussed and practiced. Frankly, someone coming into cave diving with solid Tech 1 or Tech 2 skills is mostly going to be learning the protocols involved in navigating inside a cave ... they'll already have all the other skills ... which are not unique to caves, and frankly aren't rocket surgery.
As for getting "good" ... regardless of the environment that isn't something you're going to take away from a class. What the class is going to provide are the tools you need to develop competency. I think it's possible for some people to develop those tools in a 2-week time frame, with an appropriate background and ability prior to the class. It really depends on the student's ability to learn and the instructor's ability to teach.
On the other hand, if you're talking about a "zero to hero" class for someone with AOW and limited OW experience, then I think you've got a valid point ...
... Bob (Grateful Diver)
I think NAUI C1 would be a better option for you. It requires intro to tech with at least 75 or 100 logged dives, and allows 1/3rds with no deco or stages.
I don't really see why getting a full cave card is all that important. Why not dive, fix the issues brought up at the intro level, and then proceed onto full cave when you have tweaked everything you can? That way an instructor is critiquing skill, not nerves. With respect, the argument you gave addresses why not, but fails to address why. What do you think you gained by taking 0-hero?
However, IMO I pushed training too far apart, so there is a happy medium. As I've posted before, intro to tech+25 post course dives, cavern+intro, and Appr+full as a 3 stage process is what I would recommend.
I don't think the stage limit has anything to do with what gas source you're breathing, (maybe the task loading is a slight portion of it).As for why not NAUI C1 ... well, why impose limits of no deco or stages? I mean, from a practical perspective I've probably spent more time breathing off a deco bottle than you have ... so what would be gained by that limitation?