bleeb
Contributor
Great thread! I've learned a lot from it. I'd just like to ask one thing (out of curiosity), why does slower ascents lessen your fatigue? I can understand how dehydration or hauling heavy gear around cause fatigue but what is the mechanism that causes fatigue if your ascent is not slow enough?
I mean, I know the dangers of an ascent rate that's too fast but I'm assuming the argument here is not about air embolisms and barotrauma but something else?
Its about decompression. The biggest relative pressure change is closest to the surface, so thats also where its easiest to accidentally go up faster than youre able to decompress. The idea is that the better decompressed/offgassed you are when you surface, the less chance of fatigue or other DCS symptoms youll have..
To add to that:
One of the hypotheses that is being studied is the relationship between microbubbles and fatigue. As I understand it, microbubbles are not only small, they're near the size where the surface tension keeping them from growing can exceed the force exerted by the internal pressure. If you slow your ascent, the gas can diffuse from inside the bubble to your blood stream and then into your lungs faster than the bubble can grow in size. A few posts in this thread have indirectly referenced what happens when you don't succeed in making this happen (i.e. come up faster) in mentioning the possibility of fatigue really being a symptom of sub-clinical DCS. Unfortunately AFAIK, while the former (bubble size growth rates) is 'standard' gas dynamics, the latter (microbubbles/sub-clinical DCS causing fatigue) has not been scientifically proven.
Hopefully someone with specific references, or maybe even involved in such studies might be willing to explain in more detail the current state of research.