Oh, and for practice, the team taking tech1 needs to be able to drop down to 10 fsw without a close reference (e.g. in 30-40 fsw of water with no line) and do valve drills and s-drills as a team with +/- 3 fsw buoyancy swings, trim to +/- 20 degrees and get it done quickly. There is a definite discontinuity in the requirements for DIRF-Tech and where you need to be for Tech1, since the DIRF-Tech pass is valve drills + s-drills near the bottom in trim and with good buoyancy, but with no time constraints. Bob also wanted to see good team communication on trim (fix your buddies bad trim in real-time) and buoyancy, with light signals. And its amazing how you can think you're signaling really expressively and on the video it doesn't look like much at all...
Yeah we had to do that in class but that was considered "our dive". No supervision, or time limit, etc. just 2 teams of 2 doing valve and s-drills midwater at 20ft (might have been 10??). I think all my GUE classes were easier than the wringer they put students through nowadays.