This is a good question, and I actually think that CCR training would lend itself very well to a simulator, since you have to think through more alternatives and have more options in failure scenarios than you do in OC. I actually tried to get some people interested in doing that a few years ago - doesn't seem like it would be a very difficult thing from a programming point of view. Unlike flight simulators (which are available for recreational gamers), you wouldn't have to model physics and motion, just your controller readouts.
I believe that many years ago, Innerspace had a Meg simulator available for PCs. I tried playing it in virtual PC, didn't get very far. But this would be a great project for someone with experience writing web based or mobile games.
The way simulation works is showing your analog brain scenarios to be recognized without intelligent thought.
Let me explain in a very low level (apologies to those who are expert in the field ...)
Our brain works in two main ways to make decisions:
-recognising a scenario and using a precanned solution this saves sugar (the brain energy) and it is fast;
-analysing a situation in a methodological way based on the available data, it takes effort a lot of sugar and it is slow.
Our brain is always trying to save "computational power" therefore whenever possible it will use technique 1. If in the catalog of the precanned solution it does not find something (and recognise the lack of a solution) it will start process number 2. Failure of recognising the absence of a precanned solution, or applying the wrong precanned solution (failure of recognising a deviating scenario) leads to decision making process mistakes.
Expert do less mistakes because they have done more of them and survived .... So they have a bigger catalogue to choose from.
Now simulators just build the catalogue. The problem is the level of realism to recognise a given situation, while busy doing the rest of the activities. The kind of simulator you are proposing are simulatore that ONCE YOU HAVE identified the problem let you work out the solution. I would argue that the most valuable part of a simulation is learning to recognise a situation. My rebreather has a simulator mode that shows me and allows me to handle the reb display and buttons on the surface. Same with my dive computer.
Just my 2c on this.
I AM GOING TO REPORT THIS POST: because I believe it is inappropriate to discuss simulators in the a&i forum
Suggest to MOD's (cold not tag
@The Mod Squad) to split #148, #155, #156 and this in a thread in the Rebreather Diving forum titled: "Rebreather simulator as training aid" less this paragraph. Or similar solution deemed suitable.