Ken Kurtis
Contributor
It's interesting how readily you arrive at this conclusion, despite DAN's more measured opinion and despite the aggressive profiles, which you seem to relegate to a near-afterthought
Perhaps I didn't 'splain it clearlty enough so let me try again.
First of all, I had three phone conversations with DAN (two during the incident and one post-incident a few days later, one 30-minute conversation with Karl Huggins at the Catalina Chamber, some further chats with Audrey, and ruminated on it for a week. That's not a rush-to-judgement or knee-jerk reaction in my book.
I emphasized the dehydration because it's something people frequently don't think about. I'm not saying it's the main casue. If I had to rank them in order, it would be:
1. Aggressive dive profiles (in other words, diving the computer to the limits) over multiple days.
2. Body fat composition that likely puts her outside of the computer model predictions (nitrogen stores more readily in fat).
3. Dehydration.
4. Bare minimum (3 minutes max) safety stops.
They all factor in with #1 being the main culprit, #2 & #3 adding to the problem, and #4 being a potential solution (in other words, her "safety stop" - had it been extended - really becomes a "deco stop" that takes her out of decompression and perhaps avoids the hit).
The other thing I discussed with Audrey was just generally how to use the graphic nitrogen-load pixels on the left side of the PP2 as a guide. You've got a bunch of green ones, then two yellow ones (caution zone) and then it goes red (deco). She never got into the red but frequently lit up both yellows.
I advised her that she should stay at her safety stop long enough to clear BOTH yellow pixels so she surfaces at the top of the green. (Years ago, Oceanic had that recommendation in their computer manuals but I couldn't find it in any of the current versions.) You can generally clear the top yellow pixel pretty quickly. It's that first yellow pixel that may take a while when you're trying to off-gas some more.
But again, the take-away is that isn't it better to spend ten minutes longer in the water waiting for that second pixel to clear than to spend six hours in a chamber wishing you'd spent ten minutes more in the water????
- Ken