mikemill
Contributor
There is a particular thread which compares UTD training versus TDI that I found extremely interesting. I recommend anyone interested go check that out.
Link?
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There is a particular thread which compares UTD training versus TDI that I found extremely interesting. I recommend anyone interested go check that out.
I don't use a gauge to calculate my average depth. I agree, though, that the average should start on the bottom (ignoring the descent) to remain conservative. Lingering shallow and trying to average that portion into the entire dive could lead, as you note, to a shallower average if you're not careful.
John, I know you said you averaged 130' for this dive. What was your max depth and how long were you below 130'? I personally place the MOD for 25/25 at 130', and if I know I'm going to be at that depth for most of the dive (or anything deeper), I switch to 21/35 or 18/45, and more importantly, add 50% to take care of the fast tissues (start the deco deeper).
Had you guys had any problems on your other past UTD T1 dives at this depth/exposure?
At least UTD *has* an algorithm for O2 dives (a huge GUE weakness, IMO). For these shallow (<120') dives, most GUE people I know are simply doing time over NDL, half credit for O2 + extra five min up on the O2 (the back gas deco up to 20' is done differently by different teams; so much for uniformity...).
Yeah averaging deep moving towards shallow is fine (we do this all the time, "dragging" a 120ft max up to a 100 or 90ft average)
Having a bunch of time shallow then a deep spike is not a good way to create a shallower than max depth average. When we are forced to do this we use something very close to max depth in calculating deco (I think this has happened only a few times)
Yeah averaging deep moving towards shallow is fine (we do this all the time, "dragging" a 120ft max up to a 100 or 90ft average)
Having a bunch of time shallow then a deep spike is not a good way to create a shallower than max depth average. When we are forced to do this we use something very close to max depth in calculating deco (I think this has happened only a few times)
...
I would be very interested in learning how GUE/UTD determined it is not a factor.