Bubbletrubble
Contributor
@DiveNav: Modeling of the nitrogen narcosis effect in a computer simulation will be difficult. First, you would have to predict the appearance of the effect: at what depth, water temperature, physical exertion level?, gas mix, etc. Second, you would have to represent the effect that narcosis has on cognitive and behavioral performance in the user interface. Third, as others have mentioned, you would have to account for variability in the incidence and magnitude of the nitrogen narcosis effect from diver-to-diver and even from day-to-day for the same diver.
I think you need to ask yourself what you are trying to accomplish by incorporating nitrogen narcosis in your diving simulation software. Are you trying to develop a learning aid for newer divers to become aware of nitrogen narcosis? Or are you attempting to accurately simulate all aspects of a dive, including nitrogen narcosis on deeper dives? I suspect that you will find it easier to develop for the former rather than the latter.
In your computer program, you might be best served to incorporate, at 100+ fsw depths, a random "wonkiness" in visual perception (maybe fuzzing things out on the periphery?), a problem with depth/time info temporarily unreadable/fuzzed out, or maybe a short-lived mapping problem with respect to user-controlled buttons and the actions of those buttons. Although none of these suggestions could ever substitute for actually experiencing narcosis firsthand, it might make for some challenging fun from a user perspective.
For research on nitrogen narcosis, I recommend doing a search for the topic in the Rubicon Foundation Archives.
Good luck and let us know how it turns out...
I think you need to ask yourself what you are trying to accomplish by incorporating nitrogen narcosis in your diving simulation software. Are you trying to develop a learning aid for newer divers to become aware of nitrogen narcosis? Or are you attempting to accurately simulate all aspects of a dive, including nitrogen narcosis on deeper dives? I suspect that you will find it easier to develop for the former rather than the latter.
In your computer program, you might be best served to incorporate, at 100+ fsw depths, a random "wonkiness" in visual perception (maybe fuzzing things out on the periphery?), a problem with depth/time info temporarily unreadable/fuzzed out, or maybe a short-lived mapping problem with respect to user-controlled buttons and the actions of those buttons. Although none of these suggestions could ever substitute for actually experiencing narcosis firsthand, it might make for some challenging fun from a user perspective.
For research on nitrogen narcosis, I recommend doing a search for the topic in the Rubicon Foundation Archives.
Good luck and let us know how it turns out...
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