KentCe
Contributor
Numerous comments on a HUD for a future CCRs and I wish to explore the specifics with a new thread.
When ya comment "HUD", which type do you mean and how much details? Would it be a mask integrated display? Or just simple LEDs on the DSV?
I hate for anything on my mask to muck up my view of the scenery.
But having a set of LEDs per computer on the DSV would be nice.
I haven't looked at the Hammerhead yet, but a wild guess of intersting indicators:
Slowly blinking red (computer is running).
Yellow (O2 injecting)
Red stays on or no lights, look at your damn computers.
Given a master/slave system, the two set of lights should stay in sync (assuming no failures).
Pros:
Quicker indication of a problem vs waiting the next 60 seconds cycle to view computer displays.
Less checking of computer displays.
Cons:
Less checking of computer displays.
Comments?
When ya comment "HUD", which type do you mean and how much details? Would it be a mask integrated display? Or just simple LEDs on the DSV?
I hate for anything on my mask to muck up my view of the scenery.
But having a set of LEDs per computer on the DSV would be nice.
I haven't looked at the Hammerhead yet, but a wild guess of intersting indicators:
Slowly blinking red (computer is running).
Yellow (O2 injecting)
Red stays on or no lights, look at your damn computers.
Given a master/slave system, the two set of lights should stay in sync (assuming no failures).
Pros:
Quicker indication of a problem vs waiting the next 60 seconds cycle to view computer displays.
Less checking of computer displays.
Cons:
Less checking of computer displays.
Comments?