This is something i've been toying with for quite a while and this past weekend technology and opportunity finally collided.... The avatar and narration are not sync'd up but this is just a really rough first try from the weekend hackathon (meaning it was done in under 48 hours) it was originally done in unity so you could walk around my character and she started up with gaze detect on a 'start educator' icon.
The motion capture was done down at MoCap Now whilst wearing a headset so I was watching the scenery (just not the exact scene) while capturing the gestures to try and make them a bit more ...animated. The mesh (skin) was made in makehuman a cool program that makes skins to overlay onto the motion sequences. They did not have a scuba suit so the intern kindly made me one that matches my snazzy DUI drysuit
Don't laugh too hard, i know it's totally cheeseball, but the end goal is to kind of merge a VR game with 360 video and environmental education. Janna, i'm even working on simulated fish counts!!!